﻿// //  ********************************************************************************
// //  Copyright (C) 2016 Sebastian Kenter. All rights reserved.
// // 
// //  Name    : MultiServerEngine | TypeDefs | ServerTypes.cs
// //  Created : 2016 - 02 - 16 20:53
// //  Modified: 2016 - 02 - 20 12:33
// //  ********************************************************************************

using System;

namespace TypeDefs
{
    [Flags]
    public enum ServerTypes : byte
    {
        MasterServer = 0x00, // The server is the actual master server
        LoginServer = 0x10, // The server is a login server
        RealmServer = 0x20, // The server is a realm (world) server
        RegionServer = 0x30, // The server is a region server (sub server of realm server)
        InstanceServer = 0x40, // The server is a instance server (sub server of realm server)
        ChatServer = 0x90 // The server is a chat server (sub server of realm server)
    }
}
